HyperX Releases FURY DDR4 RGB

Today, HyperX released FURY DDR4 RGM memory and gave us a new look at their lineup. HyperX's FURY DDR4 line dates back several years to 2014, so it should be interesting to see what, if any, improvements have been made since the line was first introduced. HyperX was started in 2002 as Kingston Technology Company's gaming division.


Today, HyperX released FURY DDR4 RGM memory and gave us a new look at their lineup. HyperX's FURY DDR4 line dates back several years to 2014, so it should be interesting to see what, if any, improvements have been made since the line was first introduced. HyperX was started in 2002 as Kingston Technology Company's gaming division.

The most eye-catching feature of the new HyperX FURY DDR4 RGB memory cards is their LED light bar. While I haven’t gotten a chance to see one yet, I expect it will probably look similar to the light bar on HyperX’s Predator DDR4 RGB memory. Like the Predator memory, users can customize the color of their FURY DDR4 RGB light bars with HyperX's NGenuity software as well as through lighting control software from some of the more popular motherboard vendors. The memory cards also support HyperX Infrared Sync, which allows the modules to remain synchronized without the use of cables.

In terms of specs, the FURY DDR4 RGBs are similar to their less colorful predecessors. Speed for the RGBS is the same as the faster versions of other FURY models, with CAS latencies of CL15 or CL16 and support for frequencies of 2400MHz, 2666MHz, 3000MHz, 3200MHz, 3466MHz. The RGB units are still available in 8GB or 16GB versions, but not the lowest capacity 4GB option that the non-RGB version supports.

The new cards are a little more power-hungry, requiring up to 1.35V, only a slight step up from 1.2V max of older cards. Impressively, it looks like they’ve shrunk the cards down a bit, down from 42.2mm height to 41.2mm with the RGB light bar or 34.1mm without.

Availability

Immediately

HyperX Memory

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Michael Rink

I'm a content contributor at StorageReview and a senior full stack software engineer. I've led both devops and development teams ranging from single engineer projects to flagship projects requiring triple-digits of engineers with teams spread all across the globe. I also enjoy dancing, writing, reading, making games, and tending to my garden.

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