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NVIDIA Quadro RTX 5000 Review

by Adam Armstrong

Back in August at SIGGRAPH, NVIDIA announced an all new graphics architecture, Turing, as well as new Quadro RTX GPUs. Of the several new GPUs announced then, today we will be looking specifically at the NVIDIA Quadro RTX 5000 GPU. Billed as the first ray-tracing GPUs that also uses deep learning and advanced shading. The RTX 5000 is designed for next-generation workloads with the potential of rendering photorealistic scenes in real-time, a boon to video editors as well as automotive and architectural designers.

Back in August at SIGGRAPH, NVIDIA announced an all new graphics architecture, Turing, as well as new Quadro RTX GPUs. Of the several new GPUs announced then, today we will be looking specifically at the NVIDIA Quadro RTX 5000 GPU. Billed as the first ray-tracing GPUs that also uses deep learning and advanced shading. The RTX 5000 is designed for next-generation workloads with the potential of rendering photorealistic scenes in real-time, a boon to video editors as well as automotive and architectural designers.

The driving force behind the new wave of GPUs is the NVIDIA new Turing architecture. The company is revered for its GPU leadership and has built upon this with its new core GPU architecture. The subject of the architecture is a bit too deep to get into here, but to sum it up: Turing uses several hardware advancements to achieve impressive new results. For ray-tracing, the architecture leverages processors called RT cores that accelerate the computation of how light and sound travel in 3D environments by up to 10 Giga Rays per second. A streaming multiprocessor improves raster performance and adds an enhanced graphics pipeline and new programmable shading technologies. Turing comes with new Tensor Cores that provide 500 trillion tensor operations per second. And Turing allows users to take advantage of more CUDA cores to support up to 16 trillion floating-point operations in parallel with 16 trillion integer operations per second.

The NVIDIA Quadro RTX 5000 is geared for creative professional that need to work on complex projects quickly and effectively. The GPU has 3,072 CUDA cores, 384 Tensor cores, 48 RT Cores and 16GB GDDR6 memory. This impressive amount of hardware is able to render complex models and scenes with physically accurate shadows, reflections, and refractions. The RTX 5000 supports NVIDIA NVLink letting users scale their memory and performance with multiple GPU configurations. Assuming there is room in their workstation, users can connect two Quadro RTX 5000 GPUs for up to 50GB/s of bandwidth and a combined 32 GB of GDDR6 memory. The GPU also comes with VirtualLink providing connectivity to the next-generation of high-resolution VR head-mounted displays.

NVIDIA Quadro RTX 5000 Specifications

Architecture NVIDIA Turing
GPU Memory 16GB GDDR6
Memory Interface 256-bit
Memory Bandwidth Up to 448 GB/s
NVIDIA CUDA Cores 3,072
NVIDIA Tensor Cores 384
NVIDIA RT Cores 48
Single-Precision Performance 11.2 TFLOPS
Tensor Performance 89.2 TFLOPS
NVIDIA NVLink Connects 2 Quadro RTX 5000 GPUs
NVIDIA NVLink bandwidth 50GB/s (bidirectional)
System Interface PCI Express 3.0 x 16
Power Consumption Total board power: 265W
Total graphics power: 230W
​Thermal Solution Active
Form Factor 4.4” H x 10.5” L, Dual Slot, Full Height
Display Connectors 4xDP 1.4, 1x USB-C
Max Simultaneous Displays 4x 4096×2160 @ 120 Hz
4x 5120×2880 @ 60 Hz
​2x 7680×4320 @ 60 Hz
Encode/ Decode Engines 1X Encode, 2X Decode
VR Ready Yes
Graphics APIs DirectX 12.0
Shader Model 5.1
OpenGL 4.5
Vulkan 1.0
Compute APIs


In order to test the performance of the new architecture in the NVIDIA Quadro RTX 5000 GPU, we installed it in our Lenovo ThinkSystem P920 workstation running Windows 10. For a comprehensive look at how each card performs, we leveraged multiple industry benchmarks and GPU-accelerated software that can take full advantage of the card under test. Not only will we be comparing it to the NVIDIA Quadro RTX 4000, which shares the Turning architecture, we will also be comparing it the previous Pascal Quadro line including the P6000, the P5000, and the P4000. This is less of, which is better, and more of what to expect with the GPU chosen.

In order to get a better idea of how these GPUs have scaled from different architectures, we’ve included the following table that summarizes the RTX family as it sits today. The RTX 5000 sits in a middle slot, one step up from the entry RTX 4000 and below the two more powerful RTX 6000 and RTX 8000 sibblings.

RTX 4000 RTX 5000 RTX 6000 RTX 8000
Memory Interface 256-bit 256-bit 384-bit 384-bit
Memory Bandwidth UP to 416GB/s Up to 448GB/s Up to 672GB/s Up to 672GB/s
NVIDIA CUDA Cores 2,304 3,072 4,608 4,608
NVIDIA Tensor Cores 288 384  576 576
NVIDIA RT Cores 36 48 72 72
Single-Precision Performance 7.1 TFLOPS 11.2 TFLOPS 16.3 TFLOPS 16.3 TFLOPS
Tensor Performance 57.0 TFLOPS 89.2 TFLOPS 130.5 TFLOPS 130.5 TFLOPS

Our first benchmark is the LuxMark cross-platform OpenCL benchmark tool. LuxMark is based on the LuxCore API, and offered as a promotional component of the LuxCoreRender suite. It uses a new micro-kernel based OpenCL path tracer as the rendering more for its benchmark, offering a unique way to stress the GPU installed in a given workstation.

GPUs Results
P4000 15,303
P5000 13,170
P6000 21,297
RTX 4000 28,338
RTX 5000 29,404

While the Pascal GPUs came off the LuxMark with good results there is an obvious jump in performance when looking at the Turning GPUs. The RTX 5000 was the top performer to no surprise with a score of 29,404.

Next up is Arion, a CUDA benchmarking tool, developed by RandomControl that allows workstations to stress CPUs or GPUs in a rendering application. ArionBench is a software tool based on Arion 2 Technology that puts CPU/GPUs under heavy stress through the task of simulating the flow of light in a 3D scene.

GPUs Results
P4000 1,865
P5000 2,738
P6000 3,731
RTX 4000 4,484
RTX 5000 6,193

Another large jump in scores going from Pascal to Turing with the RTX 5000 leaping way out ahead of the rest, significantly faster than the P6000.

Our next benchmark leverages SolidWorks 2019 and four 3D models coveraging an Audi R8, a construction digger, a jet engine as well as a ralley car. Solidworks is an industry-leading GPU-accelerated 3D CAD modeling application that operates on Windows-based systems. SolidWorks is developed by Dassault Systèmes and is used by over two million engineers and more than 165,000 companies worldwide. For benchmarking purposes we leverage the new “performance pipeline” feature inside SolidWorks 2019. This architecture provides a more responsive, real-time display especially for large models. It takes advantage of modern OpenGL (4.5) and hardware-accelerated rendering to maintain a high level of detail and frame rate when you pan, zoom, or rotate large models.

After each model is rendered our script rotates each model five times and measures the time required to complete this task. It then divides that by the number of frames rendered and calculates the average frames per section (FPS) score.

Solidworks R8 Average FPS
P4000 198.0232
P5000 214.9254
P6000 217.9745
RTX 4000 211.1824
RTX 5000 208.8849
Solidworks Digger Average FPS
P4000 186.4832
P5000 211.9595
P6000 230.9774
RTX 4000 259.6056
RTX 5000 294.2529
Solidworks Jet Engine Average FPS
P4000 163.0573
P5000 198.5351
P6000 210.411
RTX 4000 220.6897
RTX 5000 283.2206
Solidworks Rally Car Average FPS
P4000 205.6225
P5000 219.0114
P6000 218.4922
RTX 4000 214.4253
RTX 5000 217.256

It is interesting to see a slight downturn in performance for the Turing GPUs in Solidworks R8 and Rally Car compared to the Pascal, though those files may not fully leverage the newer GPUs. The RTX 5000 did provide superior performance in Digger and Jet Engine, outperforming the others by a wide margin. With our Solidworks we were using the beta display mode that may be the cause of the unusual scaling seen on the Audi R8 and RallyCar Assemblies.

Next up is the Environmental Systems Research Institute (Esri) benchmark. Esri is a supplier of Geographic Information System (GIS) software. Esri’s Performance Team designed their PerfTool add-in scripts to automatically launch the ArcGIS Pro. This application uses a “ZoomToBookmarks” function to browse various pre-defined bookmarks and create a log file with all the key data points required to predict the user experience. The script automatically loops the bookmarks three times to account for caching (memory and disk cache). In other words, this benchmark simulates heavy graphical use that one might see through Esri’s ArcGIS Pro 2.3 software.

The tests consist of three main datasets. Two are 3-D city views of Philadelphia, PA and Montreal, QC. These city views contain textured 3-D multipatch buildings draped on a terrain model and draped aerial images. The third dataset is a 2-D map view of the Portland, OR region. This data contains detailed information for roads, landuse parcels, parks and schools, rivers, lakes, and hillshaded terrain.

Looking at drawtime of the Montreal model, the NVIDIA Quadro RTX 5000 showed an average drawtime of 00:01:31.067, while average and minimum FPS showed 527.636 and 190.775, respectively.

ESRI ArcGIS Pro 2.3 Montreal
Drawtime Average
Quadro P4000 00:01:31.084
Quadro P5000 00:01:31:082
Quadro P6000 00:01:31.081
Quadro RTX 4000 00:01:31.284
Quadro RTX 5000 00:01:31.067
Average FPS Average
Quadro P4000 432.327
Quadro P5000 489.889
Quadro P6000 521.551
Quadro RTX 4000 502.395
Quadro RTX 5000 527.636
Minimum FPS Average
Quadro P4000 164.546
Quadro P5000 194.218
Quadro P6000 190.336
Quadro RTX 4000 180.699
Quadro RTX 5000 190.775

Next up is our Philly model, where the RTX 5000 showed an average drawtime of 00:01:01.111, while average and minimum FPS showed 531.315 and 224.341, respectively.

ESRI ArcGIS Pro 2.3 Philly
Drawtime Average
Quadro P4000 00:02:53.928
Quadro P5000 00:01:01.109
Quadro P6000 00:01:01.245
Quadro RTX 4000 00:01:00.231
Quadro RTX 5000 00:01:01.111
Average FPS Average
Quadro P4000 304.340
Quadro P5000 451.826
Quadro P6000 469.879
Quadro RTX 4000 434.170
Quadro RTX 5000 531.315
Minimum FPS Average
Quadro P4000 160.152
Quadro P5000 212.910
Quadro P6000 207.879
Quadro RTX 4000 196.825
Quadro RTX 5000 224.341

Our last model is of Portland. Here, the RTX 5000 had an average drawtime of 00:00:32.541. Average FPS showed 2,783.547 while Minimum FPS showed 1,007.309.

ESRI ArcGIS Pro 2.3 Portland
Drawtime Average
Quadro P4000 00:00:32.426
Quadro P5000 00:00:32.310
Quadro P6000 00:00:32.552
Quadro RTX 4000 00:00:32.646
Quadro RTX 5000 00:00:32.541
Average FPS Average
Quadro P4000 2,051.053
Quadro P5000 2,057.395
Quadro P6000 2,343.948
Quadro RTX 4000 2,821.928
Quadro RTX 5000 2,783.547
Minimum FPS Average
Quadro P4000 1,179.974
Quadro P5000 1,189.524
Quadro P6000 1,282.045
Quadro RTX 4000 1,083.260
Quadro RTX 5000 1,007.309


The NVIDIA Quadro RTX 5000 is one of the company’s newer GPUs based off of its Turing architecture. Turing is set to be a completely new take on GPU architecture as NVIDIA is looking to both change things up now with an eye on future developments. Aimed at creative professionals that have complex projects that need efficient and quick work, the RTX 5000 has impressive hardware under its hood including 3,072 CUDA cores, 384 Tensor cores, 48 RT Cores and 16GB GDDR6 memory. For those needing even more GPU performance, the RTX can scale with a second GPU through NVIDIA NVLink.

For all of its components that should lead to superior performance, we put it through a barrage of tests, new and old, just to see what it can do. A surprise to no one, the NVIDIA Quadro RTX 5000 was the top performer in most of our tests. In LuxMark and Arion the RTX 5000 more than doubled the scores of the P5000. The RTX 5000 had strong performance in the Solidworks Digger and Jet Engine benchmarks. It should be kept in mind that the RTX 5000, as powerful as it is, is not the top of the line in Turing GPUs.

If a creative professional is looking for a larger performance leap in most areas, the NVIDIA Quadro RTX 5000 will fit this bill. Our above performance results highlight the areas where the RTX 5000 shines and a few spots where a Pascal-based GPU performs well enough. Overall, with the RTX family NVIDIA has done an excellent job continuing to push the boundaries of what’s available to creatives within a desktop. For its part, the RTX 5000 fills out the midrange offering well, offering a good balance of performance and price.

NVIDIA RTX 5000 at Amazon

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